匿名 发布于1月12日 分享 发布于1月12日 收吃鸡C语言引擎一键全部地址,或者有的加qq1062110004,类似这种的备用QQ3181819019Offsets.Shield = 0x5F79D28; Offsets.UWorld = 0x8AC4BE0; Offsets.GNames = 0x8872708; Offsets.Objects = 0x8877540; Offsets.__Wall = 0x6C; Offsets._DecID.xorval1 = 0x5A0061D8; Offsets._DecID.usingror = 0xC9; // ROR Offsets._DecID.rorval = 0x7; Offsets._DecID.shiftval = 0x10; Offsets._DecID.xorval2 = 0xD4E04D53; Offsets.ObjectID = 0x2C; Offsets.ChunkSize = 0x40D8; Offsets.Leve = 0x1D8; Offsets.Level = 0x950; Offsets.Actor = 0x88; Offsets.GameInstence = 0xB8; Offsets.LocalPlayer = 0x68; Offsets.LocalPlayerPTR = 0x89E2580; Offsets.PlayerController = 0x48; Offsets.PlayerControllerPTR = 0x89E2090; Offsets.LocalPlayerAddress = 0x4A0; Offsets.PlayerCameraManager = 0x4C0; Offsets.LocalActor2 = 0x440; Offsets.UItem.Packge = 0x578; Offsets.DroppedItem = 0x430; Offsets.DroppedItemGroup = 0x348; Offsets.DroppedItemGroup_UItem = 0x660; Offsets.DropItemsA = 0xB8; Offsets.DropItemsB = 0x248; Offsets.m_rootComponent = 0x1C0; Offsets.ATslCharacter.SpectatedCount = 0xD40; Offsets.ATslCharacter.AimOffsets = 0x13E0; Offsets.WorldToMap = 0x148; Offsets.ATslCharacter.Health = 0xEB0; Offsets.ATslCharacter.GroggyHealth = 0x1848; Offsets.ATslCharacter.Mesh = 0x560; Offsets.LastRenderTime = 0x77C; Offsets.Position = 0x360; Offsets.PlayerState = 0x428; Offsets.PlayerSatisitc = 0x624; Offsets.TeamNumber = 0xE10; Offsets.WeaponProcessor = 0x1078; Offsets.CurrentWeaponIndex = 0x2E9; Offsets.EquippedWeapons = 0x2C8; Offsets.Veloctity = 0x3E0; Offsets.IsScope = 0x954; Offsets.ATslWeapon.WeaponTrajectoryData = 0xF00; Offsets.ATslWeapon.UWeaponTrajectoryData.TrajectoryConfig = 0x118; Offsets.ActorRootComp = 0x480; Offsets.ControlRotation_CP = 0x6D0; Offsets.RecoilADSRotation_CP = 0x93C; Offsets.ATslWheeledVehicle.VehicleCommonComponent = 0xAE0; Offsets.VehicleRiderComponent = 0x1A20; Offsets.LastVehiclePawn = 0x270; Offsets.BoneArry = 0x350; Offsets.Bone = 0xAE8; Offsets.UTslVehicleCommonComponent.Health = 0xBDC; Offsets.UTslVehicleCommonComponent.HealthMax = 0xBE0; Offsets.UTslVehicleCommonComponent.Fuel = 0xBE4; Offsets.UTslVehicleCommonComponent.FuelMax = 0xBE8; Offsets.UTslVehicleCommonComponent.ExplosionTimer = 0xBEC; Offsets.CameraPos = 0xFD4; Offsets.CameraRot = 0xA30; Offsets.CameraFov = 0xA48; Offsets.UI_State = 0x6E0; Offsets.Lobby_State = 0x8AEAEF8; Offsets.LineTraceSingle = 0x370B710; Offsets.WallHack = 0x35172BE; Offsets.SilentCall = 0x10AE8C6; // Offsets.SilentBytes[7] = { 0x0F, 0xB6, 0x81, 0x85, 0x0D, 0x00, 0x00 }; Offsets.SilentBytes[0] = 0x0F; Offsets.SilentNullMemory = 0x49A8AE8; // Size: 0x0373(883) Offsets.zmHook = 0x8532A08; Offsets.zmXOR = 0x28BE66C2; Offsets.zmCALL = 0x370B710; Offsets.GameRunTime = 0x8738FA0; Offsets.TslMessageBoxData = 0x887FC28; Offsets.WorldMapUIPosEntry = 0x888C670; Offsets.TslFPS = 0x8500DD0; Offsets.NoRecoil_ASM_je = 0x10C8AAF; // Offsets.NoRecoil_ASM_je_Bytes[6] = { 0x0F, 0x84, 0x36, 0x04, 0x00, 0x00 }; Offsets.NoRecoil_ASM_jmp_pos = 0x10C8EEB; Offsets.NoRecoil_ASM_movss = 0x108A410; Offsets.NoRecoil_ASM_RcxOffsets = 0x568; Offsets.Engine.ConstDrawLineAdds = 0x72BE988; Offsets.Engine.ConstDrawRectCall = 0x3C436E0; Offsets.Engine.ConstDrawRectAdds = 0x88999A8; Offsets.Engine.ConstDrawCall = 0x3C4D700; Offsets.Engine.K2_DrawText = 0x3C53B30; Offsets.Engine.UCanvasID = 0x89BC410; Offsets.Engine.DebugUCanvasID = 0x89BC420; Offsets.Engine.GetUCanvcsCall = 0x3615D30; Offsets.Engine.HookRet = 0x35EDA65; Offsets.Engine.HookVtable = 0x89B98D8; Offsets.Engine.Canvas_ConstDrawTextCall1 = 0x3C29F30; Offsets.Engine.Canvas_ConstDrawTextCall2 = 0x2304B40; Offsets.Engine.Canvas_ConstDrawTextCall3 = 0x36A1860; Offsets.Engine.Canvas_ConstDrawTextCall4 = 0x358DA90; Offsets.Engine.vProcessEvent = 0x852DD60; Offsets.Engine.Render = 0x89BAD68; Offsets.Engine.ReceiveDrawHUD = 0x8ACA3D8; // 14.1.7.19 Offsets.Engine.GetComponentBounds = 0xA50A6670; Offsets.Engine.SetEnableGravity = 0x3B95580; Offsets.Engine.SetActorEnableCollision = 0x3362250; Offsets.Engine.SetAllPhysicsLinearVelocity = 0x38E84E0; Offsets.Engine.SetAllPhysicsAngularVelocity = 0x38E8690; Offsets.HoldBreath = 0xB34; Offsets.HoldBreath1 = 0xB38; Offsets.HoldBreath2 = 0xB3C; Offsets.QuickADS = 0xB90; Offsets.RecVal1 = 0xEAC; Offsets.RecVal2 = 0xED0; Offsets.RecVal3 = 0xF00; Offsets.RecVal4 = 0x930; Offsets.PausePlayers = 0x20C; // Offsets.AActor.CustomTimeDilation Offsets.AActor.CustomTimeDilation = 0x020C; // Size: 0x0004 Offsets.ATslCharacter.Mesh = 0x0560; // Size: 0x0008 Offsets.WeaponProcessor = 0x1078; // Size: 0x0008 Offsets.ATslCharacter.Health = 0x0EB0; // Size: 0x0004 Offsets.ATslCharacter.HealthMax = 0x0FE4; // Size: 0x0004 Offsets.ATslCharacter.GroggyHealth = 0x1848; // Size: 0x0004 Offsets.ATslCharacter.GroggyHealthMax = 0x0E48; // Size: 0x0004 Offsets.ATslCharacter.CharacterState = 0x1148; // Size: 0x0001 Offsets.ATslCharacter.IsInCar = 0x1C54; // Size: 0x0001 Offsets.ATslCharacter.IsADS = 0x1321; // Size: 0x0004 Offsets.ATslCharacter.IsQE = 0x1322; // Size: 0x0004 Offsets.ATslPlayerState.ClanName = 0x0908; // Size: 0x0010 Offsets.ATslPlayerState.TeamNumber = 0x0828; // Size: 0x0004 Offsets.ATslPlayerState.PartnerLevel = 0x0946; // Size: 0x0001 Offsets.ATslPlayerState.PingPosition = 0x0858; // Size: 0x0008 Offsets.ATslPlayerState.AccountId = 0x0610; // Size: 0x0010 Offsets.ATslPlayerState.PiningTimeSeconds = 0x0860; // Size: 0x0004 Offsets.ATslPlayerState.bQuitter = 0x0990; // Size: 0x0001 Offsets.ATslPlayerState.SquadIndex = 0x0918; // Size: 0x0004 Offsets.ATslPlayerState.SquadMemberIndex = 0x091C; // Size: 0x0004 Offsets.ATslPlayerState.KillerPlayerTeamNum = 0x08D4; // Size: 0x0004 Offsets.ATslPlayerState.DamageDealtOnEnemy = 0x0830; // Size: 0x0004 Offsets.ATslPlayerState.Ranking = 0x09A8; // Size: 0x0004 Offsets.ATslPlayerState.PersonalRanking = 0x09AC; // Size: 0x0004 Offsets.ATslPlayerState.bDoMakeLastSurvivor = 0x09B0; // Size: 0x0001 Offsets.ATslPlayerState.bIsInAircraft = 0x09B1; // Size: 0x0001 Offsets.ATslPlayerState.bWasKicked = 0x09B2; // Size: 0x0001 Offsets.ATslPlayerState.LastHitTime = 0x0A28; // Size: 0x0004 Offsets.ATslPlayerState.BpReward = 0x0AC0; // Size: 0x0004 Offsets.ATslPlayerState.XpReward = 0x0AC4; // Size: 0x0004 Offsets.ATslPlayerState.SpawnKitIndex = 0x0B20; // Size: 0x0001 Offsets.ATslPlayerState.bExitToDesktop = 0x0C90; // Size: 0x0001 Offsets.ATslWheeledVehicle.VehicleCommonComponent = 0x0AE0; // Size: 0x0008 Offsets.ATslFloatingVehicle.VehicleCommonComponent = 0x04C0; // Size: 0x0008 Offsets.SeatIndex = 0x0238; // Size: 0x0004 Offsets.UActorComponent.PrimaryComponentTick = 0x0130; // Size: 0x0058 Offsets.UActorComponent.PrimaryComponentTickSize = 0x0058; // Offset: 0x0130 Offsets.UActorComponent.Velocity = 0x0224; // Size: 0x000C Offsets.ATslCharacter.VelocityPtr = 0x0168; // Size: 0x0058 Offsets.AActor.AttachmentReplication = 0x00C0; // Size: 0x0040 Offsets.AActor.ReplicatedMovement = 0x0088; // Size: 0x0034 Offsets.AActor.bActorEnableCollision = 0x006C; // Size: 0x0001 Offsets.NumKills = 0x002C; // Size: 0x0004 Offsets.ATslWeapon.FThrowableWeaponData.FireDelay = 0x0040; // Size: 0x0004 Offsets.MinimalViewInfo.FOV = 0x0018; // Size: 0x0004 Offsets.MinimalViewInfo.Rotation = 0x0000; // Size: 0x000C Offsets.MinimalViewInfo.Location = 0x05A4; // Size: 0x000C Offsets.CameraCache = 0x0A20; // Size: 0x05C0 Offsets.CameraCacheEntry.POV = 0x0010; // Size: 0x05B0 Offsets.CameraFov = Offsets.CameraCache + Offsets.CameraCacheEntry.POV + Offsets.MinimalViewInfo.FOV; Offsets.CameraRot = Offsets.CameraCache + Offsets.CameraCacheEntry.POV + Offsets.MinimalViewInfo.Rotation; Offsets.CameraPos = Offsets.CameraCache + Offsets.CameraCacheEntry.POV + Offsets.MinimalViewInfo.Location; Offsets.UItem.StackCount = 0x0050; // Size: 0x0004 Offsets.LastRenderTime = 0x077C; // Size: 0x0004 Offsets.LastRenderTimeOnScreen = 0x0780; // Size: 0x0004 Offsets.AnimScriptInstance = 0x0C90; // Size: 0x0008 Offsets.ATslBaseHUD.BlockInputWidgetList = 0x0578; // Size: 0x0010 Offsets.ATslCharacter.AimOffsets = 0x13E0; // Size: 0x000C Offsets.ATslCharacter.LastAimOffsets = 0x13EC; // Size: 0x000C Offsets.ATslCharacter.CharacterName = 0x10B8; // Size: 0x0010 Offsets.ATslCharacter.SpectatedCount = 0x0D40; // Size: 0x0004 Offsets.UItem.Packge = 0x0578; // Size: 0x0010 Offsets.ATslWeapon.ReplicatedSkinParam = 0x0848; // Size: 0x0020 Offsets.APlayerController.MyHUD = 0x04B8; // Size: 0x0008 Offsets.ATslWeapon.CurrentState = 0x0902; // Size: 0x0001 Offsets.ATslWeapon.AmmoPerClip = 0x0904; // Size: 0x0004 Offsets.ATslWeapon.CurrentAmmoData = 0x0908; // Size: 0x0004 Offsets.ATslWeapon.UWeaponTrajectoryData.TrajectoryConfig = 0x0118; // Size: 0x0048 Offsets.ATslWeapon.UWeaponTrajectoryData.ConsoleWeaponRecoilData = 0x0160; // Size: 0x0008 Offsets.ATslWeapon.UWeaponTrajectoryData.RecoilConfig = 0x0048; // Size: 0x00D0 Offsets.ATslWeapon.WeaponTrajectoryData = 0x0F00; // Size: 0x0008 Offsets.ATslWeapon.TrajectoryGravityZ = 0x0ED8; // Size: 0x0004 Offsets.ATslWeapon.ThrowableState = 0x0A00; // Size: 0x0001 Offsets.ATslWeapon.ThrowableConfig = 0x0908; // Size: 0x00B0 Offsets.ATslProjectile.TickStartVelocity = 0x0800; // Size: 0x000C Offsets.ATslProjectile.TimeTillExplosion = 0x072C; // Size: 0x0004 Offsets.ATslProjectile.PreExplosionTime = 0x0728; // Size: 0x0004 Offsets.ATslProjectile.ExplosionDelay = 0x05C8; // Size: 0x0004 Offsets.ATslProjectile.ProjectileConfig = 0x05D0; // Size: 0x00E8 Offsets.ATslProjectile.ExplodeState = 0x0570; // Size: 0x0001 Offsets.UTslVehicleCommonComponent.Health = 0x033C; // Size: 0x0004 Offsets.UTslVehicleCommonComponent.HealthMax = 0x0340; // Size: 0x0004 Offsets.UTslVehicleCommonComponent.Fuel = 0x0344; // Size: 0x0004 Offsets.UTslVehicleCommonComponent.FuelMax = 0x0348; // Size: 0x0004 Offsets.UTslVehicleCommonComponent.ExplosionTimer = 0x034C; // Size: 0x0004 Offsets.UTslVehicleCommonComponent.ReplicatedSkinParam = 0x04C8; // Size: 0x0020 Offsets.UTslAnimInstanceBase.bIsScoping_CP = 0x0C0D; // Size: 0x0001 Offsets.RecoilADSRotation_CP = 0x093C; // Size: 0x000C Offsets.UTslAnimInstanceBase.bIsFlying_CP = 0x0798; // Size: 0x0001 Offsets.ControlRotation_CP = 0x06D0; // Size: 0x000C Offsets.UTslAnimInstanceBase.PreEvalPawnState = 0x0681; // Size: 0x0001 Offsets.EquippedWeapons = 0x02C8; // Size: 0x0010 Offsets.UTslNewWorldMapWidget.SizeOffset = 0x0598; // Size: 0x0008 Offsets.UTslNewWorldMapWidget.StartSize = 0x05A0; // Size: 0x0008 Offsets.UTslNewWorldMapWidget.StartPosition = 0x05A8; // Size: 0x0008 Offsets.UTslNewWorldMapWidget.PositionOffset = 0x05B0; // Size: 0x0008 Offsets.UTslNewWorldMapWidget.MouseDownPosition = 0x05B8; // Size: 0x0008 Offsets.LastVehiclePawn = 0x0270; // Size: 0x0008 Offsets.ATslCharacter.BaseAnimInstance = 0x2828; // Size: 0x0008 /////////////////////////////////////////////////////////////////////////// // Offsets.CustomTimeDilation = 0x2D0; // Offsets.UI_State = 0x6C0; // 0x6C0 | 0x6D8 // G.APlayerController + 0x794(UI_State + 0xD4) = 鼠标在游戏窗口上的位置 Offsets.Engine.ScreenWidth = 0x58; Offsets.Engine.ScreenHeight = 0x5C; Offsets.UTslNewWorldMapWidget.UnknownData = 0x50; Offsets.UTslNewWorldMapWidget.MapGrid = 0x5CC; } struct { ULONG xorval1; BYTE usingror; // ror | rol 操作符 (ror.0xCB.0xC9|rol.0xC3) BYTE rorval; BYTE shiftval; ULONG xorval2; /* TslGame.exe+3D77B89 - 81 F3 F5946F04 - xor ebx,046F94F5 { 74421493 } TslGame.exe+3D77B8F - C1 C3 0C - rol ebx,0C { 12 } / 00000009 - C1 CB 0C ror ebx, 0x0C TslGame.exe+3D77B92 - 8B C3 - mov eax,ebx TslGame.exe+3D77B94 - C1 E0 10 - shl eax,10 { 16 } TslGame.exe+3D77B97 - 35 DE87632D - xor eax,2D6387DE { 761497566 } */ } _DecID; struct { ULONG ExplodeState; ULONG ProjectileConfig; ULONG ExplosionDelay; ULONG PreExplosionTime; ULONG TimeTillExplosion; ULONG TickStartVelocity; } ATslProjectile; struct { ULONG VehicleCommonComponent; } ATslWheeledVehicle; struct { ULONG VehicleCommonComponent; } ATslFloatingVehicle; struct { ULONG Health; ULONG HealthMax; ULONG Fuel; ULONG FuelMax; ULONG ExplosionTimer; ULONG ReplicatedSkinParam; } UTslVehicleCommonComponent; struct { ULONG ThrowableConfig; ULONG CurrentState; ULONG AmmoPerClip; ULONG CurrentAmmoData; ULONG ThrowableState; ULONG TrajectoryGravityZ; ULONG WeaponTrajectoryData; ULONG ReplicatedSkinParam; struct { ULONG FireDelay; } FThrowableWeaponData; struct { ULONG RecoilConfig; ULONG TrajectoryConfig; ULONG ConsoleWeaponRecoilData; } UWeaponTrajectoryData; } ATslWeapon; struct { ULONG ClanName; // FString ULONG TeamNumber; // int ULONG PartnerLevel; // enum class EPartnerLevel : uint8_t ULONG PingPosition; // FVector2D ULONG AccountId; // FString ULONG PiningTimeSeconds; // float ULONG bQuitter; // bool ULONG SquadIndex; // int ULONG SquadMemberIndex; // int ULONG bKilled; // bool ULONG KillerPlayerTeamNum; // int ULONG DamageDealtOnEnemy; // float ULONG Ranking; // int ULONG PersonalRanking; // int ULONG bDoMakeLastSurvivor; // bool ULONG bIsInAircraft; // bool ULONG bWasKicked; // bool ULONG LastHitTime; // float ULONG BpReward; // float ULONG XpReward; // float ULONG SpawnKitIndex; // UCHAR ULONG bExitToDesktop; // bool } ATslPlayerState; struct { ULONG Health; // float ULONG HealthMax; // float ULONG GroggyHealth; // float ULONG GroggyHealthMax; // float ULONG Mesh; ULONG IsInCar; // BYTE ULONG IsADS; // BYTE ULONG IsQE; // BYTE ULONG BaseAnimInstance; ULONG AimOffsets; // Vector2 ULONG LastAimOffsets; // Vector2 ULONG SpectatedCount; // int ULONG CharacterName; // FString ULONG CharacterState; // BYTE 1 开火 4 掉线 ULONG VelocityPtr; // [[Actor + VelocityPtr] + 8] + 0xF4 = UMovementComponent.Velocity // [[[Actor + VelocityPtr] + 8] + 0x50] = UMovementComponent } ATslCharacter; struct { ULONG PreEvalPawnState; ULONG bIsFlying_CP; // BYTE ULONG bIsScoping_CP; // BYTE } UTslAnimInstanceBase; struct { ULONG bActorEnableCollision; // BYTE ULONG CustomTimeDilation; // float ULONG ReplicatedMovement; // FRepMovement ULONG AttachmentReplication; // FRepAttachment //ULONG InstanceComponents; // TArray<class UActorComponent*> } AActor; struct { ULONG Packge; ULONG StackCount; } UItem; struct { ULONG MyHUD; // class AHUD* } APlayerController; struct { ULONG BlockInputWidgetList; // TArray<class UBlockInputUserWidget*> Size: 0x0010 } ATslBaseHUD; struct { ULONG SizeOffset; // FVector2D ULONG StartSize; // FVector2D ULONG StartPosition; // FVector2D ULONG PositionOffset; // FVector2D ULONG MouseDownPosition; // FVector2D ULONG UnknownData; ULONG MapGrid; // TWeakObjectPtr<class UMapGridWidget> } UTslNewWorldMapWidget; struct { ULONG Velocity; // class UMovementComponent : public UActorComponent | Velocity ULONG PrimaryComponentTick; ULONG PrimaryComponentTickSize; } UActorComponent; struct { ULONG FOV; ULONG Rotation; ULONG Location; } MinimalViewInfo; struct { ULONG POV; } CameraCacheEntry; ULONG vSoule_._OffsetToolsVersion = 20210929; // 13.2.6.7 ULONG Shield; ULONG UWorld; ULONG Objects; ULONG GNames; ULONG Matrix; BYTE ObjectID; ULONG Leve; ULONG Level; ULONG Actor; ULONG GameInstence; ULONG LocalPlayer; ULONG LocalPlayerAddress; ULONG LocalPlayerPTR; BYTE PlayerController; ULONG PlayerControllerPTR; ULONG PlayerCameraManager; ULONG UI_State; ULONG Lobby_State; ULONG WallHack; ULONG LineTraceSingle; ULONG TslMessageBoxData; ULONG WorldMapUIPosEntry; ULONG TslFPS; ULONG SilentCall; BYTE SilentBytes[7] = { 0x0F, 0xB6, 0x81, 0x85, 0x0D, 0x00, 0x00 }; ULONG SilentNullMemory; ULONG HoldBreath; ULONG HoldBreath1; ULONG HoldBreath2; ULONG QuickADS; ULONG RecVal1; ULONG RecVal2; ULONG RecVal3; ULONG RecVal4; ULONG NoRecoil_ASM_je; BYTE NoRecoil_ASM_je_Bytes[6] = { 0x0F, 0x84, 0x36, 0x04, 0x00, 0x00 }; ULONG NoRecoil_ASM_jmp_pos; ULONG NoRecoil_ASM_movss; ULONG NoRecoil_ASM_RcxOffsets; ULONG LocalActor2; ULONG PausePlayers; BYTE __Wall; ULONG ChunkSize; ULONG m_rootComponent; ULONG YawY; ULONG SeatIndex; ULONG Position; ULONG PlayerState; ULONG PlayerSatisitc; ULONG Bone; ULONG BoneArry; ULONG TeamNumber; ULONG CameraPos; ULONG CameraRot; ULONG CameraFov; ULONG CameraCache; ULONG DropItemsA; ULONG DropItemsB; ULONG DroppedItem; ULONG DroppedItemGroup; ULONG DroppedItemGroup_UItem; ULONG WeaponProcessor; ULONG EquippedWeapons; ULONG CurrentWeaponIndex; ULONG ActorRootComp; ULONG Veloctity; ULONG IsScope; ULONG ScopeCamera; ULONG ScopeCamera_Breath; ULONG LastRenderTime; ULONG LastRenderTimeOnScreen; ULONG Acceleration; ULONG MaxAcceleration; ULONG VehicleRiderComponent; ULONG LastVehiclePawn; ULONG VehicleActivationTrigger; ULONG WorldToMap; ULONG AnimScriptInstance; ULONG ControlRotation_CP; ULONG RecoilADSRotation_CP; ULONG zmHook; ULONG zmXOR; ULONG zmCALL; ULONG GameRunTime; // int ULONG NumKills; // int struct { ULONG SetEnableGravity; ULONG SetActorEnableCollision; ULONG SetAllPhysicsLinearVelocity; // 4C 8D 3D ???????? 41 0F B6 E8 48 8B F2 4C 8B F1 特征第一个地址 上翻函数头 TslGame.exe+3D21570 - 48 89 5C 24 10 - mov [rsp+10],rbx ULONG SetAllPhysicsAngularVelocity; // 4C 8D 3D ???????? 41 0F B6 E8 48 8B F2 4C 8B F1 特征第二个地址 上翻函数头 TslGame.exe+417E975 - 48 89 6C 24 18 - mov [rsp+18],rbp ULONG ConstDrawLineAdds; ULONG ConstDrawCall; ULONG ConstDrawRectCall; ULONG ConstDrawRectAdds; ULONG K2_DrawText; ULONG UCanvasID; ULONG DebugUCanvasID; ULONG GetUCanvcsCall; ULONG HookRet; ULONG HookVtable; ULONG ScreenWidth; ULONG ScreenHeight; ULONG Canvas_ConstDrawTextCall1; ULONG Canvas_ConstDrawTextCall2; ULONG Canvas_ConstDrawTextCall3; ULONG Canvas_ConstDrawTextCall4; ULONG vProcessEvent; ULONG Render; ULONG GetComponentBounds; ULONG ReceiveDrawHUD; // Objects搜索ReceiveDrawHUD, 然后CE搜指向ReceiveDrawHUD的Tsl地址 } Engine; 意见的链接
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